You grew up as a member of the Sanctum Universum. (Can't be combined with any other religious trait.) You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum Chest. You grew up as a member of the Enlightened. See also: How to Get the Adoring Fan Raised Enlightened, Raised Universal, and Serpent’s Embrace (Can't be combined with any other faction allegiance trait).įreestar Collective, Neon Street Rat, and United Colonies Native are Traits that will ultimately determine how your character grew up and will make specific dialogue options available throughout the story, depending on your choice, as well as making factions that you didn't select more critical of you if you cross them, such as increased crime bounties on your head if you break the law in their territory.įreestar Collective will make you a part of the fringes of space outside settled planets, United Colonies Native will put you in the good graces of the core worlds of humanity and their central government, and Neon Street Rat will make you a veteran of the grizzly cyberpunk streets of Neon, one of Starfield’s seedier areas.Īny of these three traits is an excellent pick if you want to roleplay as a specific character throughout your Starfield journey. However, crime bounty by other factions is greatly increased. You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. (Can't be combined with other faction allegiance traits.) Crime bounty by other factions is greatly increased. You gain access to special dialogue options, and better rewards from some missions on Neon. (Can't be combined with any other faction allegiance trait.) But, crime bounty towards other factions is greatly increased. You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. Freestar Collective, Neon Street Rat, and United Colonies Native And trust us, carry capacity is a big deal in Starfield. Just know that playing alone means losing out on having someone else who can hold your stuff. (can't be combined with Extrovert).ĭo you plan on traveling with an NPC companion throughout Starfield, or will you be going it alone? If you don’t play well with others, Introvert is a good option as you’ll have more stamina when playing solo, while picking Extrovert will offer the same perk while accompanied by others.Įxtrovert and Introvert are both particularly good traits, so whatever your preferred playstyle may be, that will likely be your deciding factor. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. If you want to see a complete list of the traits, visit the All Traits Explained page. Below are a selection of what we deem the best traits to play with in Starfield. With 17 traits to choose from but only three slots available, selecting the right trait for your character has never been more crucial, as once they're locked in, there's no turning back, as there will be no option to change them in the future, only remove them. See the complete list and explanations of All Backgrounds in Starfield Traits Explained - Which Character Traits Should You Select in Starfield In the end, none of these Backgrounds really locks you into anything except the odd line of dialogue, so don’t stress too much about it. The Solider Background comes with Fitness for improved stamina, Ballistics, which makes you more deadly with non-laser weapons, and Boost Pack Training, which unlocks your ability to use a jetpack-like function during combat and exploration. Finally, we highly recommend the Soldier Background if you’re simply looking to wreck everyone in combat.
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